Security system party constant

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I would like to know if you have thought or implemented a security system for the (CP) since this is going to be a x1 server and even if it is 1kk of adena it will hurt if some "funny" comes and steals the first million of adena what did you get In servers this difficult experience is where traitors are more, so I wonder if you are going to see an inventory .lock system or something like that?
 
it make no sense, if u can lock u can unlock, anyone can do that, how it will identify its u ? :unsure:
 
Like anyone can lock or unlock inventory? If this system is only the (owner) who has the password of said LOCK can ... but someone who uses the character could not ..
 
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