Features Class Balance

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WIZARDS

Archmage Soultaker Mystic Muse Storm Screamer


  • SkillChange
    Arcane PowerNew levels have been added, with higher M. Atk. bonus and the addition of a M. Skill Critical Damage bonus effect.

    New levels:
    Lv. 9 (learned at Lv. 85): M. Atk. +22%, M. Skill Critical Damage +1%.
    Lv. 10 (learned at Lv. 86): M. Atk. +24%, M. Skill Critical Damage +2%.
    Lv. 11 (learned at Lv. 87): M. Atk. +26%, M. Skill Critical Damage +3%.
    Lv. 12 (learned at Lv. 88): M. Atk. +28%, M. Skill Critical Damage +5%.
    Lv. 13 (learned at Lv. 89): M. Atk. +30%, M. Skill Critical Damage +7%.
    Lv. 14 (learned at Lv. 90): M. Atk. +32%, M. Skill Critical Damage +10%.
    Magic PowerNew skill (passive).
    Lv. 1 → M. Atk. +30%
    Shield of MysticNew skill (passive).
    Lv. 1 → P. Def. +30%
    Lv. 2 → P. Def +40%
    Wizard Armor MasteryMax HP bonus and Received P. Skill Critical Damage resistance effects have been added on the following skill's levels:
    Lv. 8-9: Max HP +5%, Received P. Skill Critical Damage -5%
    Lv. 10-11: Max HP +10%, Received P. Skill Critical Damage -7%
    Lv. 12-13: Max HP +15%, Received P. Skill Critical Damage -10%
    Magical ChargeNew skill (active).

    <Fixed Cooldown skill>
    Teleports to the front.

    Cooldown: 10 sec.
    Aura FlashSkill re-added (active).

    <Fixed Cooldown skill>
    Deals damage and cancel enemy's target.

    Cooldown: 4 sec.
    CancelSkill re-added (active).
    Blazing CircleSkill re-added (active).
    Wizard EnlightenmentSkill added (active).

    <Fixed Cooldown skill>
    For 20 sec., you enjoy wizard enlightenment:
    M. Atk. +20%
    Casting Spd. +30%
    M. Skill Critical Rate +50%
    M. Skill Critical Damage +10%
    M. Skill MP Consumption -70%

    Cooldown: 5 min.
    Heavy SleepLv. 7 skill has been added (from Mystic Muse update).

    Puts the enemy into a deep sleep.

    For a certain period of time, sleep is not canceled by an attack, and even afterwards, it is not imediately canceled upong being hit. Instead, the probability of being canceled increases cumulatively with each hit.
    Mystic Meteor: MasterThe skill has been added (from Mystic Muse update).

    <Skill with fixed cooldown>

    Decreases CP of the target and nearby enemies for 50%.
    Attacks with 417 power and has a chance of knocking enemies down.

    Applies Mystic Frost debuff to enemies.
    Applies Mystic Pride buff to yourself.

    Afterwards, meteorite fragments and a huge tsunami occurs and attacks three times:
    - Meteorite Fragment: Attacks 2 times with 417 power.
    - Huge Tidal Wave: Attacks once with 438 power.

    Mystic Frost
    M. Def. -30%
    Received M. Skill Critical Rate +10%
    Duration: 5 seconds
    (Applies each effect individually)

    Mystic Pride
    Your Skill range +200
    PvP damage bonus +30%
    When using magic (attack/debuff/anomaly) skills:
    Additional damage is inflicted by randomly dropping small meteorites.
    Duration: 10 seconds

    All attacks deal higher damage to enemies with a debuff/anomaly applied.
    RelicThe skill has been added (from Mystic Muse update).

    Paralysis Atk. Rate +8%
    Sleep Atk. Rate +4%

    When using robes
    Max HP +1000
    Max MP +1000
    MP Recovery Rate +3

    Can be enchanted:
    +1: Increases Paralysis/Sleep Atk. Rate / Max HP/MP / MP Recovery Rate.
    +2: Increases Paralysis/Sleep Atk. Rate / Max HP/MP / MP Recovery Rate.
    +3: Increases Paralysis/Sleep/Knockback Atk. Rate / Max HP/MP / MP Recovery Rate / Skill upgrade.

    <Upgrade effect>
    Flame Explosion → Flame Explosion: Relic
    Increases attack power and number of attacks from 1 to 2.
    Magic CircleThe skill has been added (from Mystic Muse update).

    M. Atk. +1,000

    When using magic skills (attack/anomaly/debuff):
    Forms a Magic Circle level by level.
    (Each level cooldown: 2 seconds.)

    When reaching Lv. 4, the following skills deal additional damage (power 145):

    - Prominence
    - Fire Vortex
    - Flame Explosion
    - Flame Explosion: Relic

    Effects are added to each stage of the circle:
    M. Atk. +300 / +500 / +700 / +1,000
    M. Skill Critical Rate +1% / +2% / +3% / +5%
    M. Skill Critical Damage +1% / +2% / +3% / +5%

    (Description based on Lv. 2)
    The skill can't be enchanted anymore.
    Mystic MasteryThe skill has been added (from Mystic Muse update).

    When equipped with a magic blunt weapon & robe or a magic sword & robe:
    M. Atk. +400
    M. Skill Power +4%
    Max HP +400
    P. Def. +400
    Debuff/Anomaly Resistance +4%
    Received AoE Skill Damage -7%

    Apply the following effects in proportion to maximum MP
    10,000 or more
    M. Atk. +500
    15,000 or more
    M. Atk. +500
    M. Skill Power +1%
    20,000 or more
    M. Atk. +500
    M. Skill Power +2%
    30,000 or more
    M. Atk. +500
    M. Skill Power +3%
    More than 40,000
    M. Atk. +500
    M. Skill Power +4%

    Recovers 2% of maximum MP when killing an enemy character
    (Trigger cooldown: 5 seconds)

    (Description based on Lv. 4)
    RappelThe skill has been added (from Mystic Muse update).

    Teleport backwards and, with a certain chance, knocks down the target.

    M. Skill range +300 for 5 sec.
    (Does not apply while Mystic Pride buff is active)
    Summer SkinThe skill has been added (from Mystic Muse update).

    Reflects 15% of the received damage.
    Speed +10

    Max HP +750
    P. Def. +750

    With a certain chance after being attacked, Burn is applied to the enemy.

    Burn
    Paralyzed due to the hot energy.
    Duration: 3 seconds

    (Description based on Lv. 2)
    Faery ShieldThe skill has been added (from Mystic Muse update).

    Blocks 70% of damage.
    The remaining 30% of damage consumes MP instead of HP.
    The effect is cancelled when MP reaches 0.

    M. Atk. +200
    M. Skill Cooldown -4%
    Knockback Atk. Rate +30%

    At the end, recovers MP by 30% of Max MP.
    For 3 sec., Received PvP damage -30%

    M. Skill MP Consumption +400%
    ProminenceCasting time is decreased: 4 sec. → 3 sec.
    Flame ExplosionCasting time is decreased: 4 sec. → 3 sec.
    Rain of FireCasting time is decreased: 4 sec. → 3 sec.
    Magic WoundDuring auto-hunting, the skill won't be casted again on the target if the debuff is already applied.

  • SkillChange
    Arcane PowerThe skill has been added to Soultaker (up to Lv. 8).
    Transfer PainTransferred HP % of received damage has been decreased:
    10%/20%/30%/40%/50% → 7%/14%/21%/28%/35%
    Magic PowerNew skill (passive).
    Lv. 1 → M. Atk. +30%
    Shield of MysticNew skill (passive).
    Lv. 1 → P. Def. +30%
    Wizard Armor MasteryMax HP bonus and Received P. Skill Critical Damage resistance effects have been added on the following skill's levels:
    Lv. 8-9: Max HP +5%, Received P. Skill Critical Damage -5%
    Lv. 10-11: Max HP +10%, Received P. Skill Critical Damage -7%
    Lv. 12-13: Max HP +15%, Received P. Skill Critical Damage -10%
    Vampiric ClawSkill re-added (active).
    Wizard EnlightenmentSkill added (active).

    <Fixed Cooldown skill>
    For 20 sec., you enjoy wizard enlightenment:
    M. Atk. +20%
    Casting Spd. +30%
    M. Skill Critical Rate +50%
    M. Skill Critical Damage +10%
    M. Skill MP Consumption -70%

    Cooldown: 5 min.
    Heavy SleepLv. 7 skill has been added (from Mystic Muse update).

    Puts the enemy into a deep sleep.

    For a certain period of time, sleep is not canceled by an attack, and even afterwards, it is not imediately canceled upong being hit. Instead, the probability of being canceled increases cumulatively with each hit.
    Summon Reanimated ManCasting time increased: 4 → 6 sec.
    Summon Cursed ManCasting time increased: 4 → 6 sec.
    New skill's levels: 3, 4.
    HP is increased on the new levels' Cursed Man.
    Mystic Meteor: MasterThe skill has been added (from Mystic Muse update).

    <Skill with fixed cooldown>

    Decreases CP of the target and nearby enemies for 50%.
    Attacks with 417 power and has a chance of knocking enemies down.

    Applies Mystic Frost debuff to enemies.
    Applies Mystic Pride buff to yourself.

    Afterwards, meteorite fragments and a huge tsunami occurs and attacks three times:
    - Meteorite Fragment: Attacks 2 times with 417 power.
    - Huge Tidal Wave: Attacks once with 438 power.

    Mystic Frost
    M. Def. -30%
    Received M. Skill Critical Rate +10%
    Duration: 5 seconds
    (Applies each effect individually)

    Mystic Pride
    Your Skill range +200
    PvP damage bonus +30%
    When using magic (attack/debuff/anomaly) skills:
    Additional damage is inflicted by randomly dropping small meteorites.
    Duration: 10 seconds

    All attacks deal higher damage to enemies with a debuff/anomaly applied.
    RelicThe skill has been added (from Mystic Muse update).

    Paralysis Atk. Rate +8%
    Sleep Atk. Rate +4%

    When using robes
    Max HP +1000
    Max MP +1000
    MP Recovery Rate +3

    Can be enchanted:
    +1: Increases Paralysis/Sleep Atk. Rate / Max HP/MP / MP Recovery Rate.
    +2: Increases Paralysis/Sleep Atk. Rate / Max HP/MP / MP Recovery Rate.
    +3: Increases Paralysis/Sleep/Knockback Atk. Rate / Max HP/MP / MP Recovery Rate / Skill upgrade.

    <Upgrade effect>
    Void Explosion → Void Explosion: Relic
    Increases attack power and number of attacks from 1 to 2.
    Magic CircleThe skill has been added (from Mystic Muse update).

    M. Atk. +1,000

    When using magic skills (attack/anomaly/debuff):
    Forms a Magic Circle level by level.
    (Each level cooldown: 2 seconds.)

    When reaching Lv. 4, the following skills deal additional damage (power 145):

    - Death Spike
    - Dark Vortex
    - Void Explosion
    - Void Explosion: Relic

    Effects are added to each stage of the circle:
    M. Atk. +300 / +500 / +700 / +1,000
    M. Skill Critical Rate +1% / +2% / +3% / +5%
    M. Skill Critical Damage +1% / +2% / +3% / +5%

    (Description based on Lv. 2)
    The skill can't be enchanted anymore.
    Mystic MasteryThe skill has been added (from Mystic Muse update).

    When equipped with a magic blunt weapon & robe or a magic sword & robe:
    M. Atk. +400
    M. Skill Power +4%
    Max HP +400
    P. Def. +400
    Debuff/Anomaly Resistance +4%
    Received AoE Skill Damage -7%

    Apply the following effects in proportion to maximum MP
    10,000 or more
    M. Atk. +500
    15,000 or more
    M. Atk. +500
    M. Skill Power +1%
    20,000 or more
    M. Atk. +500
    M. Skill Power +2%
    30,000 or more
    M. Atk. +500
    M. Skill Power +3%
    More than 40,000
    M. Atk. +500
    M. Skill Power +4%

    Recovers 2% of maximum MP when killing an enemy character
    (Trigger cooldown: 5 seconds)

    (Description based on Lv. 4)
    RappelThe skill has been added (from Mystic Muse update).

    Teleport backwards and, with a certain chance, knocks down the target.

    M. Skill range +300 for 5 sec.
    (Does not apply while Mystic Pride buff is active)
    Death SpikeCasting time is decreased: 4 sec. → 3 sec.
    Void ExplosionCasting time is decreased: 4 sec. → 3 sec.
    Dark BurstCasting time is decreased: 4 sec. → 3 sec.
    Magic WoundDuring auto-hunting, the skill won't be casted again on the target if the debuff is already applied.

  • SkillChange
    Arcane PowerNew levels have been added, with higher M. Atk. bonus and the addition of a M. Skill Critical Damage bonus effect.

    New levels:
    Lv. 9 (learned at Lv. 85): M. Atk. +22%, M. Skill Critical Damage +1%.
    Lv. 10 (learned at Lv. 86): M. Atk. +24%, M. Skill Critical Damage +2%.
    Lv. 11 (learned at Lv. 87): M. Atk. +26%, M. Skill Critical Damage +3%.
    Lv. 12 (learned at Lv. 88): M. Atk. +28%, M. Skill Critical Damage +5%.
    Lv. 13 (learned at Lv. 89): M. Atk. +30%, M. Skill Critical Damage +7%.
    Lv. 14 (learned at Lv. 90): M. Atk. +32%, M. Skill Critical Damage +10%.
    Magic PowerNew skill (passive).
    Lv. 1 → M. Atk. +30%
    Shield of MysticNew skill (passive).
    Lv. 1 → P. Def. +30%
    Lv. 2 → P. Def +40%
    Wizard Armor MasteryMax HP bonus and Received P. Skill Critical Damage resistance effects have been added on the following skill's levels:
    Lv. 8-9: Max HP +5%, Received P. Skill Critical Damage -5%
    Lv. 10-11: Max HP +10%, Received P. Skill Critical Damage -7%
    Lv. 12-13: Max HP +15%, Received P. Skill Critical Damage -10%
    Magical ChargeNew skill (active).

    <Fixed Cooldown skill>
    Teleports to the front.

    Cooldown: 10 sec.
    Aura FlashSkill re-added (active).

    <Fixed Cooldown skill>
    Deals damage and cancel enemy's target.

    Cooldown: 4 sec.
    CancelSkill re-added (active).
    Wizard EnlightenmentSkill added (active).

    <Fixed Cooldown skill>
    For 20 sec., you enjoy wizard enlightenment:
    M. Atk. +20%
    Casting Spd. +30%
    M. Skill Critical Rate +50%
    M. Skill Critical Damage +10%
    M. Skill MP Consumption -70%

    Cooldown: 5 min.
    Magic WoundDuring auto-hunting, the skill won't be casted again on the target if the debuff is already applied.
    Winter SkinFrost Lv. 1 debuff duration decreased: 3 → 2 sec.
    Frost debuff chance to be applied after being attacked has been decreased.
    Frost debuff cooldown added: 10 sec.

  • SkillChange
    Arcane PowerNew levels have been added, with higher M. Atk. bonus and the addition of a M. Skill Critical Damage bonus effect.

    New levels:
    Lv. 9 (learned at Lv. 85): M. Atk. +22%, M. Skill Critical Damage +1%.
    Lv. 10 (learned at Lv. 86): M. Atk. +24%, M. Skill Critical Damage +2%.
    Lv. 11 (learned at Lv. 87): M. Atk. +26%, M. Skill Critical Damage +3%.
    Lv. 12 (learned at Lv. 88): M. Atk. +28%, M. Skill Critical Damage +5%.
    Lv. 13 (learned at Lv. 89): M. Atk. +30%, M. Skill Critical Damage +7%.
    Lv. 14 (learned at Lv. 90): M. Atk. +32%, M. Skill Critical Damage +10%.
    Magic PowerNew skill (passive).
    Lv. 1 → M. Atk. +30%
    Shield of MysticNew skill (passive).
    Lv. 1 → P. Def. +30%
    Lv. 2 → P. Def +40%
    Wizard Armor MasteryMax HP bonus and Received P. Skill Critical Damage resistance effects have been added on the following skill's levels:
    Lv. 8-9: Max HP +5%, Received P. Skill Critical Damage -5%
    Lv. 10-11: Max HP +10%, Received P. Skill Critical Damage -7%
    Lv. 12-13: Max HP +15%, Received P. Skill Critical Damage -10%
    Vampiric ClawSkill re-added (active).
    Magical ChargeNew skill (active).

    <Fixed Cooldown skill>
    Teleports to the front.

    Cooldown: 10 sec.
    Aura FlashSkill re-added (active).

    <Fixed Cooldown skill>
    Deals damage and cancel enemy's target.

    Cooldown: 4 sec.
    Wizard EnlightenmentSkill added (active).

    <Fixed Cooldown skill>
    For 20 sec., you enjoy wizard enlightenment:
    M. Atk. +20%
    Casting Spd. +30%
    M. Skill Critical Rate +50%
    M. Skill Critical Damage +10%
    M. Skill MP Consumption -70%

    Cooldown: 5 min.
    Mystic Meteor: MasterThe skill has been added (from Mystic Muse update).

    <Skill with fixed cooldown>

    Decreases CP of the target and nearby enemies for 50%.
    Attacks with 417 power and has a chance of knocking enemies down.

    Applies Mystic Frost debuff to enemies.
    Applies Mystic Pride buff to yourself.

    Afterwards, meteorite fragments and a huge tsunami occurs and attacks three times:
    - Meteorite Fragment: Attacks 2 times with 417 power.
    - Huge Tidal Wave: Attacks once with 438 power.

    Mystic Frost
    M. Def. -30%
    Received M. Skill Critical Rate +10%
    Duration: 5 seconds
    (Applies each effect individually)

    Mystic Pride
    Your Skill range +200
    PvP damage bonus +30%
    When using magic (attack/debuff/anomaly) skills:
    Additional damage is inflicted by randomly dropping small meteorites.
    Duration: 10 seconds

    All attacks deal higher damage to enemies with a debuff/anomaly applied.
    Heavy SleepLv. 7 skill has been added (from Mystic Muse update).

    Puts the enemy into a deep sleep.

    For a certain period of time, sleep is not canceled by an attack, and even afterwards, it is not imediately canceled upong being hit. Instead, the probability of being canceled increases cumulatively with each hit.
    RelicThe skill has been added (from Mystic Muse update).

    Paralysis Atk. Rate +8%
    Sleep Atk. Rate +4%

    When using robes
    Max HP +1000
    Max MP +1000
    MP Recovery Rate +3

    Can be enchanted:
    +1: Increases Paralysis/Sleep Atk. Rate / Max HP/MP / MP Recovery Rate.
    +2: Increases Paralysis/Sleep Atk. Rate / Max HP/MP / MP Recovery Rate.
    +3: Increases Paralysis/Sleep/Knockback Atk. Rate / Max HP/MP / MP Recovery Rate / Skill upgrade.

    <Upgrade effect>
    Thunder Explosion → Thunder Explosion: Relic
    Increases attack power and number of attacks from 1 to 2.
    Magic CircleThe skill has been added (from Mystic Muse update).

    M. Atk. +1,000

    When using magic skills (attack/anomaly/debuff):
    Forms a Magic Circle level by level.
    (Each level cooldown: 2 seconds.)

    When reaching Lv. 4, the following skills deal additional damage (power 145):

    - Hurricane
    - Wind Vortex
    - Thunder Explosion
    - Thunder Explosion: Relic

    Effects are added to each stage of the circle:
    M. Atk. +300 / +500 / +700 / +1,000
    M. Skill Critical Rate +1% / +2% / +3% / +5%
    M. Skill Critical Damage +1% / +2% / +3% / +5%

    (Description based on Lv. 2)
    The skill can't be enchanted anymore.
    Mystic MasteryThe skill has been added (from Mystic Muse update).

    When equipped with a magic blunt weapon & robe or a magic sword & robe:
    M. Atk. +400
    M. Skill Power +4%
    Max HP +400
    P. Def. +400
    Debuff/Anomaly Resistance +4%
    Received AoE Skill Damage -7%

    Apply the following effects in proportion to maximum MP
    10,000 or more
    M. Atk. +500
    15,000 or more
    M. Atk. +500
    M. Skill Power +1%
    20,000 or more
    M. Atk. +500
    M. Skill Power +2%
    30,000 or more
    M. Atk. +500
    M. Skill Power +3%
    More than 40,000
    M. Atk. +500
    M. Skill Power +4%

    Recovers 2% of maximum MP when killing an enemy character
    (Trigger cooldown: 5 seconds)

    (Description based on Lv. 4)
    Autumn SkinThe skill has been added (from Mystic Muse update).

    Reflects 15% of the received damage.
    Speed +10

    Max HP +750
    P. Def. +750

    With a certain chance after being attacked, Blow is applied to the enemy.

    Blow
    Paralyzed due to the windy energy.
    Duration: 3 seconds

    (Description based on Lv. 2)
    Faery ShieldThe skill has been added (from Mystic Muse update).

    Blocks 70% of damage.
    The remaining 30% of damage consumes MP instead of HP.
    The effect is cancelled when MP reaches 0.

    M. Atk. +200
    M. Skill Cooldown -4%
    Knockback Atk. Rate +30%

    At the end, recovers MP by 30% of Max MP.
    For 3 sec., Received PvP damage -30%

    M. Skill MP Consumption +400%
    RappelThe skill has been added (from Mystic Muse update).

    Teleport backwards and, with a certain chance, knocks down the target.

    M. Skill range +300 for 5 sec.
    (Does not apply while Mystic Pride buff is active)
    HurricaneCasting time is decreased: 4 sec. → 3 sec.
    Thunder ExplosionCasting time is decreased: 4 sec. → 3 sec.
    TempestCasting time is decreased: 4 sec. → 3 sec.
    Magic WoundDuring auto-hunting, the skill won't be casted again on the target if the debuff is already applied.

PRIESTS

Cardinal Eva's Saint Shillien Saint


  • SkillChange
    Shining BusterNew levels have been added, with higher M. Atk. bonus and higher chance to make an additional attack.
    Prophecy of LightPvE Damage bonus has been increased.
    M. Skill Critical Rate bonus, M. Skill Critical Damage bonus and Received damage reduction effects have been added.

    Prophecy of Light Lv. 1Prophecy of Light Lv. 2
    PvE Damage bonus +15% → +35%
    M. Skill Critical Rate +5%
    M. Skill Critical Damage +10%
    PvE Damage bonus +20% → +45%
    M. Skill Critical Rate +10%
    M. Skill Critical Damage +15%
    Received damage -5%
    Priest Armor MasteryMax HP bonus effect has been added on the following skill's levels:
    Lv. 10-11 → Max HP +5%
    Lv. 12-13 → Max HP +10%
    Lv. 14-15 → Max HP +15%
    ResurrectionFrom Lv. 7 (learned at Lv. 66) and above, recovers 100% of lost XP.
    Mass ResurrectionFrom Lv. 6 (learned at Lv. 78), recovers 100% of lost XP.
    RequiemThe skill can be auto-used.
    Attracts nearby enemies.
    AOE range: 800.
    Cooldown: 8 sec. (fixed).
    PolymorphTransforms yourself into a stone for 8 sec. to eliminate nearby enemies' aggression and keep them from targeting you. Decreases Speed while transformed.
    Favorable CoverDagger resistance decrease removed.

  • SkillChange
    Aquatic BusterNew levels have been added, with higher M. Atk. bonus and higher chance to make an additional attack.
    Eva's PowerA new effect has been added:
    M. Atk. +15%
    Prophecy of WaterPvE Damage bonus has been increased.
    M. Skill Critical Rate bonus, M. Skill Critical Damage bonus, Received Skill Critical Rate reduction and Received Skill Critical Damage reduction effects have been added.

    Prophecy of Water Lv. 1Prophecy of Water Lv. 2
    PvE Damage bonus +15% → +35%
    M. Skill Critical Rate +5%
    M. Skill Critical Damage +10%
    Received Skill Critical Rate -5%
    Received Skill Critical Damage -5%
    PvE Damage bonus +20% → +45%
    M. Skill Critical Rate +10%
    M. Skill Critical Damage +15%
    Received Skill Critical Rate -10%
    Received Skill Critical Damage -10%
    Priest Armor MasteryMax HP bonus effect has been added on the following skill's levels:
    Lv. 10-11 → Max HP +5%
    Lv. 12-13 → Max HP +10%
    Lv. 14-15 → Max HP +15%
    ResurrectionFrom Lv. 7 (learned at Lv. 66) and above, recovers 100% of lost XP.
    RequiemSkill added (active).
    The skill can be auto-used.
    Attracts nearby enemies.
    AOE range: 800.
    Cooldown: 8 sec. (fixed).
    Stigma of EvaSkill added (active).
    Debuffs the enemy with the Eva's curse.
    The effect lasts for 30 sec.
    Reduces Melee Weapon Resistance (up to -30%) and M. Def.

    During auto-hunting, the skill won't be casted again on the target if the debuff is already applied.
    Range increased: 600 → 700
    New levels have been added, up to Lv. 90.
    Mass Stigma of EvaSkill added (active).
    Debuffs nearby enemies with the Eva's curse.
    The effect lasts for 30 sec.
    Reduces Melee Weapon Resistance (up to -30%) and M. Def.

    During auto-hunting, the skill won't be casted again on the target if the debuff is already applied.
    Range increased: 600 → 700
    New levels have been added, up to Lv. 90.
    RemoveCooldown decreased: 10 → 8 sec.
    New skill's level: 2. On Lv. 2, Remove restores 20% of Max HP.
    Eva's BlessingCooldown decreased: 20 → 5 min. (fixed).
    PolymorphTransforms yourself into a stone for 8 sec. to eliminate nearby enemies' aggression and keep them from targeting you. Decreases Speed while transformed.
    Favorable CoverDagger resistance decrease removed.

  • SkillChange
    Dark BusterNew levels have been added, with higher M. Atk. bonus and higher chance to make an additional attack.
    Priest Armor MasteryMax HP bonus effect has been added on the following skill's levels:
    Lv. 10-11 → Max HP +5%
    Lv. 12-13 → Max HP +10%
    Lv. 14-15 → Max HP +15%
    ResurrectionCan be learned up to Lv. 9.
    From Lv. 7 (learned at Lv. 66) and above, recovers 100% of lost XP.
    Stigma of ShillienReduces Melee Weapon Resistance (up to -30%)
    During auto-hunting, the skill won't be casted again on the target if the debuff is already applied.
    Range increased: 600 → 700
    New levels have been added, up to Lv. 90.
    Mass Stigma of ShillienReduces Melee Weapon Resistance (up to -30%)
    During auto-hunting, the skill won't be casted again on the target if the debuff is already applied.
    Range increased: 600 → 700
    New levels have been added, up to Lv. 90.
    Mass Dryad Root / DuressThe skill now affects up to 20 targets.
    PolymorphTransforms yourself into a stone for 8 sec. to eliminate nearby enemies' aggression and keep them from targeting you. Decreases Speed while transformed.
    Favorable CoverDagger resistance decrease removed.

SUMMONERS

Arcana Lord Elemental Master Spectral Master


  • SkillChange
    Summoner Armor MasteryMax HP bonus effect has been added on the following skill's levels:
    Lv. 8-9: Max HP +5%
    Lv. 10-11: Max HP +10%
    Lv. 12-13: Max HP +15%
    Feline King (servitor)Feline Pounce (new skill): rushes and inflicts damage on a target, reducing it's Speed. Cooldown: 10 sec. Casting range: 500.
    Slash: now has critical chance.
    Spin Slash: now has critical chance.
    Skills' MP Consumption is decreased.
    Cat Emperor (servitor)Outcry: cooldown decreased, 10 → 3 sec.
    Basic attack range has been increased.
    Spirit SharingSkill added (active).
    For 20 min., increases P. Atk., M. Atk., Atk. Spd., Casting Spd., P./M. Critical Rate. Bonuses scale with skill's level.
    Queen's GiftBuff duration increased.
    Queen's BlessingBuff duration increased.
    P. Skill Critical Rate and P. Skill Critical Damage bonuses added. Bonuses increase according to skill's level.
    Transfer PainTransferred HP % of received damage has been decreased:
    10%/20%/30%/40%/50% → 7%/14%/21%/28%/35%
    Summon Cubic of Secrets'Sword Resistance' effect has been replaced by 'Resistance to All Weapons'.
    Trigger cooldown has been decreased.

    Summon Cubic of Secrets Lv. 2 / Lv. 3Summon Cubic of Secrets Lv. 4
    Trigger cooldown: 8 → 6 sec.

    +1: 7 → 5 sec.
    +2: 6 → 4 sec.
    +3: 5 → 3 sec.
    Trigger cooldown: 8 → 5 sec.

    +1: 7 → 4 sec.
    +2: 6 → 3 sec.
    +3: 5 → 2 sec.
    Servitor Ultimate Defense Lv. 3Cooldown has been reduced: 10 → 5 min.
    Powerful Servitor ShareDolls' passive properties will now also be transferred to the servitor.

    Dolls
    - Queen Ant Doll
    - Orfen Doll
    - Core Doll
    - Zaken Doll
    - Baium Doll
    - Frintezza Doll
    - Antharas Doll
    - Behemoth Doll
    - Glakias Doll
    - Andreas van Halter Doll
    - Kelbim Doll
    Servitor Balance LifeNew skill.
    Equalizes your HP and that of your servitor.
    Ray of LightThe skill is now AOE.

  • SkillChange
    Summoner Armor MasteryMax HP bonus effect has been added on the following skill's levels:
    Lv. 8 → Max HP +5%
    Lv. 9 → Max HP +7%
    Lv. 10 → Max HP +9%
    Lv. 11 → Max HP +11%
    Lv. 12 → Max HP +13%
    Lv. 13 → Max HP +15%
    Magnus the Unicorn (servitor)Tidal Wave: cooldown increased, 2 → 3 sec.
    Skills' MP Consumption is decreased.
    Unicorn Guard (servitor)Trample: cooldown decreased, 10 → 3 sec.
    Basic attack range has been increased.
    Spirit SharingSkill added (active).
    For 20 min., increases P. Atk., M. Atk., Atk. Spd., Casting Spd., P./M. Critical Rate. Bonuses increase according to skill's level.
    Blessing of Seraphim
    Gift of Seraphim
    Buff duration increased.
    Transfer PainTransferred HP % of received damage has been decreased:
    10%/20%/30%/40%/50% → 7%/14%/21%/28%/35%
    Summon Elemental Cubic'Bow/Firearm Resistance' effect has been replaced by 'Resistance to All Weapons'.
    Trigger cooldown has been decreased.

    Summon Elemental Cubic Lv. 2 / Lv. 3Summon Elemental Cubic Lv. 4
    Trigger cooldown: 8 → 6 sec.

    +1: 7 → 5 sec.
    +2: 6 → 4 sec.
    +3: 5 → 3 sec.
    Trigger cooldown: 8 → 5 sec.

    +1: 7 → 4 sec.
    +2: 6 → 3 sec.
    +3: 5 → 2 sec.
    Servitor Ultimate Defense Lv. 3Cooldown has been reduced: 10 → 5 min.
    Powerful Servitor ShareDolls' passive properties will now also be transferred to the servitor.

    Dolls
    - Queen Ant Doll
    - Orfen Doll
    - Core Doll
    - Zaken Doll
    - Baium Doll
    - Frintezza Doll
    - Antharas Doll
    - Behemoth Doll
    - Glakias Doll
    - Andreas van Halter Doll
    - Kelbim Doll
    Servitor Balance LifeNew skill.
    Equalizes your HP and that of your servitor.
    Ray of LightThe skill is now AOE.

  • SkillChange
    Summoner Armor MasteryMax HP bonus effect has been added on the following skill's levels:
    Lv. 8 → Max HP +5%
    Lv. 9 → Max HP +7%
    Lv. 10 → Max HP +9%
    Lv. 11 → Max HP +11%
    Lv. 12 → Max HP +13%
    Lv. 13 → Max HP +15%
    Spectral Lord (servitor)Dark Burst (replaces Corpe Burst): inflicts magic damage on a target and nearby enemies.
    Dicing Death: now has critical chance. The chance to cancel enemy's target increase according to the skill's level.
    Dark Curse: now can be casted with 500 range.
    Skills' MP Consumption is decreased.
    Nightshade (servitor)Phantom Stun (new skill): inflicts damage and temporarily stuns nearby enemies.
    Cooldown decreases according to the skill's level.
    Lord Raise (servitor)Specter's Dance: cooldown decreased, 10 → 3 sec.
    Basic attack range has been increased.
    Spirit SharingSkill added (active).
    For 20 min., increases P. Atk., M. Atk., Atk. Spd., Casting Spd., P./M. Critical Rate. Bonuses increase according to skill's level.
    Transfer PainTransferred HP % of received damage has been decreased:
    10%/20%/30%/40%/50% → 7%/14%/21%/28%/35%
    Summon Phantom Cubic'Dagger Resistance' effect has been replaced by 'Resistance to All Weapons'.
    Trigger cooldown has been decreased.

    Summon Phantom Cubic Lv. 2 / Lv. 3Summon Phantom Cubic Lv. 4
    Trigger cooldown: 8 → 6 sec.

    +1: 7 → 5 sec.
    +2: 6 → 4 sec.
    +3: 5 → 3 sec.
    Trigger cooldown: 8 → 5 sec.

    +1: 7 → 4 sec.
    +2: 6 → 3 sec.
    +3: 5 → 2 sec.
    Servitor Ultimate Defense Lv. 3Cooldown has been reduced: 10 → 5 min.
    Powerful Servitor ShareDolls' passive properties will now also be transferred to the servitor.

    Dolls
    - Queen Ant Doll
    - Orfen Doll
    - Core Doll
    - Zaken Doll
    - Baium Doll
    - Frintezza Doll
    - Antharas Doll
    - Behemoth Doll
    - Glakias Doll
    - Andreas van Halter Doll
    - Kelbim Doll
    Servitor Balance LifeNew skill.
    Equalizes your HP and that of your servitor.
    Ray of LightThe skill is now AOE.

WARRIORS

Duelist Dreadnought Titan Grand Khavatari Vanguard Rider Fortune Seeker Maestro Doombringer Soul Hound


  • SkillChange
    Dual Swords MasteryPvE damage bonus +5% is replaced by Damage bonus (affects both PvP and PvE).
    RushRange is increased:
    Lv. 1: 400 → 500
    Lv. 2: 450 → 550
    Lv. 3: 500 → 600
    Blade RushRange is decreased: 700 → 600
    Can be used if the distance to the target is more than 80.
    Target's defense ignore increased: 5% → 10%
    Indestructible BladeDuration is decreased: 5 sec. → 3 sec.
    FreneticNew skill (active).

    Lv. 1Lv. 2Lv. 3
    <Skill with fixed cooldown>

    For 1 min.:
    P. Atk. +5%
    Atk. Spd. +5%
    P. Skill Critical Rate +5%
    P. Skill Critical Damage +5%
    P. Skill MP Consumption -50%

    Cooldown: 5 min.
    <Skill with fixed cooldown>

    For 1 min.:
    P. Atk. +7%
    Atk. Spd. +7%
    P. Skill Critical Rate +7%
    P. Skill Critical Damage +7%
    P. Skill MP Consumption -50%

    Cooldown: 5 min.
    <Skill with fixed cooldown>

    For 1 min.:
    P. Atk. +10%
    Atk. Spd. +10%
    P. Skill Critical Rate +10%
    P. Skill Critical Damage +10%
    P. Skill MP Consumption -50%

    Cooldown: 3 min.

    Note: this skill is replaced by Challenger once learned.
    Sonic StormCooldown decreased: 10 → 3 sec.
    Slashing BladesTarget limit increased: 5 → 9 targets
    Slashing Blades - MasterTarget limit increased: 8 → 14 targets

  • SkillChange
    RushRange is increased:
    Lv. 1: 400 → 500
    Lv. 2: 450 → 550
    Lv. 3: 500 → 600
    Amazing Spike Thrust MasteryAdditional attack power and critical chance increased.
    Amazing Thunder Storm masteryA new effect has been added:
    Shock Atk. Rate +15%
    Unleashed PowerSome bonuses have been improved. Other effects have been added.

    Unleashed Power Lv. 1Unleashed Power Lv. 2Unleashed Power Lv. 3
    Shock Atk. Rate +5% → +10%
    AoE Skill Damage +1%
    Shock Atk. Rate +7% → +15%
    AoE Skill Damage +3%
    Shock Atk. Rate +10% → +30%
    AoE Skill Damage +5%
    ProvokeThe skill can be auto-used.
    AOE range increased: 500 → 800.
    Cooldown decreased: 20 → 8 sec.
    Debuff duration decreased: 10 → 5 sec.
    Spear RumbleCooldown decreased: 30 → 20 sec.
    Fierce RushNew skill.
    Available levels: 6
    The following skill will be deleted upon getting the skill: Rush.

    Casting range: 600
    Casting time: 1
    Cooldown: 3 sec.
    Target: Enemies
    Applies to: Single target
    Description:

    <Rush skill>

    Charges at the target with 4000-5000 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.

    Can be used if the distance to the target is more than 80.
    Amazing VortexNew skill.
    Available levels: 16
    The following skill will be deleted upon getting the skill: Vortex.

    AoE range: 180
    Casting time: 1.8 sec.
    Cooldown: 3 sec.
    Target: Character
    Applies to: Range
    Equipment: Spear
    Description:

    Attacks nearby enemies with 4993-6572 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Great SweepCooldown has been reduced 60 → 30 sec. Cooldown is now fixed.

    Changed the attack radius of the Great Sweep skill. Before, the damage was dealt in a cone shape in front of the caster, now it will be centered on the target and deal damage around it.

    With a 50% chance, deals an additional attack.

  • SkillChange
    RushRange is increased:
    Lv. 1: 400 → 500
    Lv. 2: 450 → 550
    Lv. 3: 500 → 600
    Full KnockdownThe skill is removed upon learning Titanic Break.
    Titanic SweepThe skill now has a target limit of 20 targets.
    When Giant's Ring is triggered while using Titanic Sweep, the enhanced skill range increases (from 180 to 250).
    Titan ChampionThe following reductions are applied:
    Fear Atk. Rate +40% → +30%
    Knockback Atk. Rate +40% → +30%
    Frenzy
    Guts
    Adena requirement for learning Lv. 8 has been decreased: 300.000.000 Adena → 100.000.000 Adena.

  • SkillChange
    RushRange is increased:
    Lv. 1: 400 → 500
    Lv. 2: 450 → 550
    Lv. 3: 500 → 600
    Fierce RushNew skill.
    Available levels: 6
    The following skill will be deleted upon getting the skill: Rush.

    Casting range: 600
    Casting time: 1
    Cooldown: 3 sec.
    Target: Enemies
    Applies to: Single target
    Description:

    <Rush skill>

    Charges at the target with 4000-5000 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.

    Can be used if the distance to the target is more than 80.
    Khavatari Ancient Spirit TotemCacophony of War has been completely revamped.
    The following skill will be deleted upon getting the skill: Zealot, Bison Spirit Totem.

    Casting time: 1.5 sec
    Cooldown: 1 min.
    Duration: 20 min.
    Target: Character
    Applies to: Single target
    Equipment: Fist Weapon
    Description:

    P. Atk. +25%
    P. Skill Damage in PvP +10%
    Atk. Spd. +25%
    P. Skill Critical Rate +25%
    P. Skill Critical Damage +35%
    Speed +25
    Knockback Atk. Rate +30%
    Suppression Atk. Rate +30%

    Depending on the remaining HP, applies one of the following effects:

    <31-60% HP>
    P. Atk. +20%
    Atk. Spd. +10%
    P. Def. +10%
    M. Def. +10%

    <0-30% HP>
    P. Atk. +30%
    Atk. Spd. +15%
    P. Def. +15%
    M. Def. +15%
    Break DuressA new level has been added, with a lower casting time and cooldown, not requiring Momentun anymore to be used, and with a CP recovery effect.

    New skill level: Lv. 4.
    Learning level: 80.
    Upon learning, Braveheart is deleted.
    Casting time: 3 sec.
    Cooldown: 2 min.

    Uses your spirit energy to remove Paralysis/Shock/Sleep/Hold/Suppression debuffs.
    Recovers 2000 CP.
    Burning AssaultRaging Force is not removed upon learning this skill.
    A defense ignore effect has been added:
    Ignores 10% of the target's defense.
    Khavatari SpiritP. Skill Critical Rate bonus is added upon enchanting the skill.
    +1 → P. Skill Critical Rate +4%
    +2 → P. Skill Critical Rate +8%
    +3 → P. Skill Critical Rate +12%
    Hurricane AssaultRange increased: 40 → 150.
    A defense ignore effect has been added:
    Ignores 10% of the target's defense.
    Burning StrikeNow its an AoE skill. Attacks 3 targets.
    Range increased: 120 → 150.
    Burning StormNew skill.
    Available levels: 8
    The following skill will be deleted upon getting the skill: Force Storm.

    Casting range: 600
    Casting time: 2 sec.
    Cooldown: 3 sec.
    Target: Enemies
    Applies to: Range
    Description:

    Strikes the target and nearby enemies with 2965-3565 power.

    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.

  • SkillChange
    Wild Rush
    Wild Rush: Assault
    Range is increased:
    Lv. 1: 400 → 500
    Lv. 2: 450 → 550
    Lv. 3: 500 → 600
    Blazing BeastBP decreases slower when hit, allowing the buff to last for longer.
    Darkness UnleashingP. Atk. bonus increased: +15% → +20%
    Wild ScratchCooldown decreased: 10 → 8 sec.
    Shadow ScratchCooldown decreased: 10 → 4 sec.
    Power ProvokeSkill added (active).

    Provokes nearby enemies.
    AOE Range: 800.
    Cooldown : 8 sec.
    Giant's StompAdded attack effect to base skill: 6000 power.

    Enchant effects have been changed:
    +1: cooldown is decreased to 45 sec.
    +2: cooldown is decreased to 30 sec.
    +3: cooldown is decreased to 15 sec. Attacks twice.

  • SkillChange
    RushRange is increased:
    Lv. 1: 400 → 500
    Lv. 2: 450 → 550
    Lv. 3: 500 → 600
    Amazing VortexNew skill.
    Available levels: 16
    The following skill will be deleted upon getting the skill: Vortex.

    AoE range: 180
    Casting time: 1.8 sec.
    Cooldown: 3 sec.
    Target: Character
    Applies to: Range
    Equipment: Spear
    Description:

    Attacks nearby enemies with 4993-6572 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Fierce RushNew skill.
    Available levels: 6
    The following skill will be deleted upon getting the skill: Rush.

    Casting range: 600
    Casting time: 1
    Cooldown: 3 sec.
    Target: Enemies
    Applies to: Single target
    Description:

    <Rush skill>

    Charges at the target with 4000-5000 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.

    Can be used if the distance to the target is more than 80.
    EarthquakeCancels enemy's target.
    New skill's levels: 10, 11, 12, 13, 14, 15.
    ProvokeThe skill can be auto-used.
    Attracts nearby enemies.
    AOE range increased: 300 → 800.
    Cooldown decreased: 30 → 8 sec.
    Weapon ReinforcementP. Atk. bonus has been increased on Lv. 6: +20% → +30%

    When applying the debuff, a Speed reduction effect will also be applied:
    Lv. 1-5 → Speed -10%
    Lv. 6 → Speed -15%
    Rolling DiceSome effects have been improved.

    <Skill with fixed cast time>

    For 20 min.
    P. Atk. +60%
    P. Critical Rate +15 → +25
    P. Critical Damage +15% → +25%
    P. Skill Critical Rate +15% → +25%
    P. Skill Critical Damage +15 → +25%
    Shock Atk. Rate +30%

    Additionally one of the following effects:

    - Atk. Spd. +55%
    - Speed +30
    - Max HP +55%

  • SkillChange
    RushRange is increased:
    Lv. 1: 400 → 500
    Lv. 2: 450 → 550
    Lv. 3: 500 → 600
    Amazing VortexNew skill.
    Available levels: 16
    The following skill will be deleted upon getting the skill: Vortex.

    AoE range: 180
    Casting time: 1.8 sec.
    Cooldown: 3 sec.
    Target: Character
    Applies to: Range
    Equipment: Spear
    Description:

    Attacks nearby enemies with 4993-6572 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    EarthquakeCancels enemy's target.
    New skill's levels: 10, 11, 12, 13, 14, 15.
    ProvokeThe skill can be auto-used.
    Attracts nearby enemies.
    Range increased: 300 → 800.
    Cooldown reduced: 30 → 8 sec.
    Weapon ReinforcementWhen applying the debuff, a Speed reduction effect will also be applied:
    Lv. 1-5 → Speed -10%
    Mechanical MasterpieceStun's effect trigger cooldown reduced: 10 → 5 sec.
    Additional attack critical chance has been increased.
    Prime Master TransformationSome effects have been improved.

    It is time to discover the power of Prime Master.

    <Transformation effect>
    Max HP +45000
    P. Atk. +10% → +20%
    P. Skill Critical Rate +10% → +20%
    P. Skill Critical Damage +10% → +20%
    P. Skill Damage in PvP +10% (new)
    Speed +10 (new)
    Shock Atk. Rate +10% → +30%
    Debuff/ Anomaly Resistance +10%
    Object damage in the World Siege +25
    Armor Crush skill upgrade
    Blacksmith AttackShield defense ignore effect has been added.
    Target's Defense Ignore effect has been added: 10%.
    Range increased: 500 → 600.

  • SkillChange
    RushRange is increased:
    Lv. 1: 400 → 500
    Lv. 2: 450 → 550
    Lv. 3: 500 → 600
    Rush ImpactRange is decreased:
    Lv. 2: 600 → 550
    Lv. 3 and above: 700 → 600
    DisabilityMax HP reduction has been removed.
    HP Drain reduction has been decreased to -90%.
    Overwhelming ForceDuration increased: 10 sec → 15 sec.
    Collect Light Souls
    Collect Shadow Souls
    Cooldown decreased:
    Lv. 1: 900 → 300 sec.
    Lv. 2: 900 → 300 sec.

  • SkillChange
    Soul StrikeTrigger cooldown after a physical skill increased: 5 → 10 sec.
    Trigger cooldown after a magic skill increased: 5 → 10 sec.
    FragarachParalyze effect has a 10 sec. cooldown.
    Lightning Tornado
    Lightning Tornado Lv. 1Lightning Tornado Lv. 2Lightning Tornado Lv. 3Lightning Tornado Lv. 4
    Learned at Lv. 76.

    Trigger skill:
    <Lightning Tornado>
    M. Power: 190
    (Cooldown: 3 sec.)
    Learned at Lv. 84.

    Trigger skill:
    <Lightning Tornado>
    M. Power: 190
    (Cooldown: 2 sec.)
    Learned at Lv. 87.

    Trigger skill:
    <Lightning Tornado>
    M. Power: 190
    (Cooldown: 1 sec.)
    Learned at Lv. 90.

    Trigger skill:
    <Lightning Tornado>
    M. Power: 190
    (Cooldown is removed)
    Shadow BindRange decreased: 700 → 600
    Voice BindRange decreased: 700 → 600
    LightningRange decreased: 700 → 600
    Collect Light Souls
    Collect Shadow Souls
    Cooldown decreased:
    Lv. 1: 900 → 300 sec.
    Lv. 2: 900 → 300 sec.

TANKS

Phoenix Knight Hell Knight Eva's Templar Shillien Templar


  • SkillChange
    Knight's Weapon MasteryPvE damage bonus has been added, depending on the skill's level:
    Lv. 1: PvE damage +10%
    Lv. 2: PvE damage +20%
    Lv. 3: PvE damage +30%
    Lv. 4: PvE damage +40%
    Lv. 5: PvE damage +50%
    Party RescueSkill added (active).

    <Skill with fixed cooldown>
    Drags all party members to oneself and for 15 seconds receives 90% of the damage inflicted to all party members. Additionally, all damage received is capped at 100.
    Cooldown: 10 min.

    Cannot be used with Shield of Faith or Shelter.
    Replaces Shield of Faith upon learning this skill.3
    Provoke AuraSkill added (active).
    Can be learned at Lv. 40.

    <Toggle skill>
    Attract nearby monsters' attention to you.
    Templar RushSkill added (active).

    Skill Lv.Learning Lv.Description
    140Rushes to the enemy.
    Can be used if the distance to the target is more than 150.
    260Rushes to the enemy.
    Can be used if the distance to the target is more than 120.
    376Rushes to the enemy.
    Can be used if the distance to the target is more than 100.
    476Requires Spellbook: Templar Rush Lv. 4 to be learned.

    Rushes to the enemy with 4000 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Can be used if the distance to the target is more than 80.
    580Rushes to the enemy with 4200 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Can be used if the distance to the target is more than 80.
    683Rushes to the enemy with 4400 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Can be used if the distance to the target is more than 80.
    785Rushes to the enemy with 4600 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Can be used if the distance to the target is more than 80.
    888Rushes to the enemy with 4800 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Can be used if the distance to the target is more than 80.
    990Rushes to the enemy with 5000 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Can be used if the distance to the target is more than 80.
    Chain StrikeRange decreased: 700 → 600
    Chain Strike (Shock)Range decreased: 700 → 600
    Mass Chain StrikeNew skill's levels: 4, 5, 6.
    Range decreased: 700 → 600
    Critical Vulnerability DecreaseOld effects have been removed. New effects have been added.

    Critical Vulnerability DecreaseEffects
    Lv. 1Received Skill Critical Rate -2%
    Received Skill Critical Damage -2%
    Lv. 2Received Skill Critical Rate -4%
    Received Skill Critical Damage -4%
    Lv. 3Received Skill Critical Rate -6%
    Received Skill Critical Damage -6%
    Lv. 4Received Skill Critical Rate -8%
    Received Skill Critical Damage -8%
    Lv. 5Received Skill Critical Rate -10%
    Received Skill Critical Damage -10%
    Masterpiece ShieldNew levels have been added:

    Masterpiece Shield Lv. 3Masterpiece Shield Lv. 4
    Learning level: 87
    Fee: Spellbook: Masterpiece Shield

    Makes you use your shield more effectively.

    Shield Defense ignoring effects are 11% less effective.
    All received Critical Damage -6%
    Learning level: 90
    Fee: Spellbook: Masterpiece Shield

    Makes you use your shield more effectively.

    Shield Defense ignoring effects are 15% less effective.
    All received Critical Damage -8%
    SanctuaryThe skill can be auto-used.
    Shield of SecurityFixed cooldown has been removed.

    Duration has been increased: 20 → 30 sec.

    Upon enchanting the skill, duration increases:
    +1 → 40 sec.
    +2 → 50 sec.
    +3 → 60 sec.
    Power of LifeAdena requirement for learning Lv. 2 has been decreased: 100.000.000 Adena → 10.000.000 Adena.
    Adena requirement for learning Lv. 3 has been decreased: 100.000.000 Adena → 30.000.000 Adena.

  • SkillChange
    Knight's Weapon MasteryPvE damage bonus has been added, depending on the skill's level:
    Lv. 1: PvE damage +10%
    Lv. 2: PvE damage +20%
    Lv. 3: PvE damage +30%
    Lv. 4: PvE damage +40%
    Lv. 5: PvE damage +50%
    Party RescueSkill added (active).

    <Skill with fixed cooldown>
    Drags all party members to oneself and for 15 seconds receives 90% of the damage inflicted to all party members. Additionally, all damage received is capped at 100.
    Cooldown: 10 min.

    Cannot be used with Shield of Faith or Shelter.
    Replaces Shield of Faith upon learning this skill.
    Provoke AuraSkill added (active).
    Can be learned at Lv. 40.

    <Toggle skill>
    Attract nearby monsters' attention to you.
    Templar RushSkill added (active).

    Skill Lv.Learning Lv.Description
    140Rushes to the enemy.
    Can be used if the distance to the target is more than 150.
    260Rushes to the enemy.
    Can be used if the distance to the target is more than 120.
    376Rushes to the enemy.
    Can be used if the distance to the target is more than 100.
    476Requires Spellbook: Templar Rush Lv. 4 to be learned.

    Rushes to the enemy with 4000 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Can be used if the distance to the target is more than 80.
    580Rushes to the enemy with 4200 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Can be used if the distance to the target is more than 80.
    683Rushes to the enemy with 4400 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Can be used if the distance to the target is more than 80.
    785Rushes to the enemy with 4600 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Can be used if the distance to the target is more than 80.
    888Rushes to the enemy with 4800 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Can be used if the distance to the target is more than 80.
    990Rushes to the enemy with 5000 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Can be used if the distance to the target is more than 80.
    Chain StrikeRange decreased: 700 → 600
    Chain Strike (Shock)Range decreased: 700 → 600
    Mass Chain StrikeNew skill's levels: 4, 5, 6.
    Range decreased: 700 → 600
    Critical Vulnerability DecreaseOld effects have been removed. New effects have been added.

    Critical Vulnerability DecreaseEffects
    Lv. 1Received Skill Critical Rate -2%
    Received Skill Critical Damage -2%
    Lv. 2Received Skill Critical Rate -4%
    Received Skill Critical Damage -4%
    Lv. 3Received Skill Critical Rate -6%
    Received Skill Critical Damage -6%
    Lv. 4Received Skill Critical Rate -8%
    Received Skill Critical Damage -8%
    Lv. 5Received Skill Critical Rate -10%
    Received Skill Critical Damage -10%
    Masterpiece ShieldNew levels have been added:

    Masterpiece Shield Lv. 3Masterpiece Shield Lv. 4
    Learning level: 87
    Fee: Spellbook: Masterpiece Shield

    Makes you use your shield more effectively.

    Shield Defense ignoring effects are 11% less effective.
    All received Critical Damage -6%
    Learning level: 90
    Fee: Spellbook: Masterpiece Shield

    Makes you use your shield more effectively.

    Shield Defense ignoring effects are 15% less effective.
    All received Critical Damage -8%
    HorrorNew skill's levels: 19, 20, 21.
    HamstringNew skill's levels: 23, 24, 25.
    ToughnessAdena requirement for learning Lv. 2 has been decreased: 100.000.000 Adena → 10.000.000 Adena.
    Adena requirement for learning Lv. 3 has been decreased: 100.000.000 Adena → 30.000.000 Adena.

  • SkillChange
    Knight's Weapon MasteryPvE damage bonus has been added, depending on the skill's level:
    Lv. 1: PvE damage +10%
    Lv. 2: PvE damage +20%
    Lv. 3: PvE damage +30%
    Lv. 4: PvE damage +40%
    Lv. 5: PvE damage +50%
    Party RescueSkill added (active).

    <Skill with fixed cooldown>
    Drags all party members to oneself and for 15 seconds receives 90% of the damage inflicted to all party members. Additionally, all damage received is capped at 100.
    Cooldown: 10 min.

    Cannot be used with Shield of Faith or Shelter.
    Replaces Shield of Faith upon learning this skill.
    Provoke AuraSkill added (active).
    Can be learned at Lv. 40.

    <Toggle skill>
    Attract nearby monsters' attention to you.
    Templar RushSkill added (active).

    Skill Lv.Learning Lv.Description
    140Rushes to the enemy.
    Can be used if the distance to the target is more than 150.
    260Rushes to the enemy.
    Can be used if the distance to the target is more than 120.
    376Rushes to the enemy.
    Can be used if the distance to the target is more than 100.
    476Requires Spellbook: Templar Rush Lv. 4 to be learned.

    Rushes to the enemy with 4000 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Can be used if the distance to the target is more than 80.
    580Rushes to the enemy with 4200 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Can be used if the distance to the target is more than 80.
    683Rushes to the enemy with 4400 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Can be used if the distance to the target is more than 80.
    785Rushes to the enemy with 4600 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Can be used if the distance to the target is more than 80.
    888Rushes to the enemy with 4800 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Can be used if the distance to the target is more than 80.
    990Rushes to the enemy with 5000 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Can be used if the distance to the target is more than 80.
    Chain StrikeRange decreased: 700 → 600
    Chain Strike (Shock)Range decreased: 700 → 600
    Mass Chain StrikeNew skill's levels: 4, 5, 6.
    Range decreased: 700 → 600
    Critical Vulnerability DecreaseOld effects have been removed. New effects have been added.

    Critical Vulnerability DecreaseEffects
    Lv. 1Received Skill Critical Rate -2%
    Received Skill Critical Damage -2%
    Lv. 2Received Skill Critical Rate -4%
    Received Skill Critical Damage -4%
    Lv. 3Received Skill Critical Rate -6%
    Received Skill Critical Damage -6%
    Lv. 4Received Skill Critical Rate -8%
    Received Skill Critical Damage -8%
    Lv. 5Received Skill Critical Rate -10%
    Received Skill Critical Damage -10%
    Masterpiece ShieldNew levels have been added:

    Masterpiece Shield Lv. 3Masterpiece Shield Lv. 4
    Learning level: 87
    Fee: Spellbook: Masterpiece Shield

    Makes you use your shield more effectively.

    Shield Defense ignoring effects are 11% less effective.
    All received Critical Damage -6%
    Learning level: 90
    Fee: Spellbook: Masterpiece Shield

    Makes you use your shield more effectively.

    Shield Defense ignoring effects are 15% less effective.
    All received Critical Damage -8%
    Eva's DefenseThe skill will now affect caster and party members.
    Reduces caster's HP upon use.
    For 5 min., after the effect dissappears Eva's Defense or Shield of Sacrifice cannot be applied.
    Eva's CareThe skill will now affect caster and party members.
    Duration has been increased: 20 → 30 sec.

    Upon enchanting the skill, duration increases:
    +1: 40 sec.
    +2: 50 sec.
    +3: 60 sec.
    Life's ReturnA new effect has been added:
    When damage is taken, counterattacks and deals damage to the attacking enemy.
    (Cooldown: 3 sec.)
    Power of LifeAdena requirement for learning Lv. 2 has been decreased: 100.000.000 Adena → 10.000.000 Adena.
    Adena requirement for learning Lv. 3 has been decreased: 100.000.000 Adena → 30.000.000 Adena.

  • SkillChange
    Knight's Weapon MasteryPvE damage bonus has been added, depending on the skill's level:
    Lv. 1: PvE damage +10%
    Lv. 2: PvE damage +20%
    Lv. 3: PvE damage +30%
    Lv. 4: PvE damage +40%
    Lv. 5: PvE damage +50%
    Party RescueSkill added (active).

    <Skill with fixed cooldown>
    Drags all party members to oneself and for 15 seconds receives 90% of the damage inflicted to all party members. Additionally, all damage received is capped at 100.
    Cooldown: 10 min.

    Cannot be used with Shield of Faith or Shelter.
    Replaces Shield of Faith upon learning this skill.
    Provoke AuraSkill added (active).
    Can be learned at Lv. 40.

    <Toggle skill>
    Attract nearby monsters' attention to you.
    Templar RusSkill added (active).

    Skill Lv.Learning Lv.Description
    140Rushes to the enemy.
    Can be used if the distance to the target is more than 150.
    260Rushes to the enemy.
    Can be used if the distance to the target is more than 120.
    376Rushes to the enemy.
    Can be used if the distance to the target is more than 100.
    476Requires Spellbook: Templar Rush Lv. 4 to be learned.

    Rushes to the enemy with 4000 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Can be used if the distance to the target is more than 80.
    580Rushes to the enemy with 4200 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Can be used if the distance to the target is more than 80.
    683Rushes to the enemy with 4400 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Can be used if the distance to the target is more than 80.
    785Rushes to the enemy with 4600 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Can be used if the distance to the target is more than 80.
    888Rushes to the enemy with 4800 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Can be used if the distance to the target is more than 80.
    990Rushes to the enemy with 5000 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.
    Can be used if the distance to the target is more than 80.
    Chain StrikeRange decreased: 700 → 600
    Chain Strike (Shock)Range decreased: 700 → 600
    Mass Chain StrikeNew skill's levels: 4, 5, 6.
    Range decreased: 700 → 600
    Critical Vulnerability DecreaseOld effects have been removed. New effects have been added.

    Critical Vulnerability DecreaseEffects
    Lv. 1Received Skill Critical Rate -2%
    Received Skill Critical Damage -2%
    Lv. 2Received Skill Critical Rate -4%
    Received Skill Critical Damage -4%
    Lv. 3Received Skill Critical Rate -6%
    Received Skill Critical Damage -6%
    Lv. 4Received Skill Critical Rate -8%
    Received Skill Critical Damage -8%
    Lv. 5Received Skill Critical Rate -10%
    Received Skill Critical Damage -10%
    Masterpiece ShieldNew levels have been added:

    Masterpiece Shield Lv. 3Masterpiece Shield Lv. 4
    Learning level: 87
    Fee: Spellbook: Masterpiece Shield

    Makes you use your shield more effectively.

    Shield Defense ignoring effects are 11% less effective.
    All received Critical Damage -6%
    Learning level: 90
    Fee: Spellbook: Masterpiece Shield

    Makes you use your shield more effectively.

    Shield Defense ignoring effects are 15% less effective.
    All received Critical Damage -8%
    Lightning StrikeNew skill's levels: 10, 11, 12.
    Mass Lightning StrikeCooldown is now fixed.
    Cooldown has been decreased: 60 → 30 sec.
    New skill's level: 6, 7, 8.
    HexDuring auto-hunting, the skill won't be casted again on the target if the debuff is already applied.
    Life StealA new effect has been added:
    After an attack, deals an additional attack to the enemy.
    (Cooldown: 3 sec.)
    CondemnationCooldown has been decreased: 90 → 30 sec.
    ToughnessAdena requirement for learning Lv. 2 has been decreased: 100.000.000 Adena → 10.000.000 Adena.
    Adena requirement for learning Lv. 3 has been decreased: 100.000.000 Adena → 30.000.000 Adena.

DEATH KNIGHTS

Human/ Elf/ Dark Elf Death Knight


  • SkillChange
    Deadly PullCooldown increased: 3 → 6 sec.
    If the target is a monster, cooldown decreased 6 → 3 sec.
    Range decreased: 700 → 600
    Damage has been removed.
    Ultimate Death Knight TransformationSome bonuses have been changed:

    P. Atk. +40% → +25%
    P. Critical Damage +40% → +25%
    P. Skill Critical Damage +40% → +25%
    Atk. Spd. +50% → +30%
    Ultimate Death Knight Transformation: MasterSome bonuses have been changed:

    P. Atk +1000 → 0 (removed)
    P. Atk. +40% → +25%
    Skill Power +10% → +5%
    P. Critical Damage +40% → +25%
    P. Skill Critical Damage +40% → +25%
    Atk. Spd. +50% → +30%
    Imprisonment Atk. Rate +30% → 0 (removed)
    Natural PowerBonuses have been decreased:
    STR 90-109: P.Atk. +2500 → +1000
    STR 110-114: P.Atk. +3500 → +1500
    STR 115-119: P.Atk. +5000 → +2500
    STR 120-124: P.Atk. +6500 → +3500
    STR 125-129: P.Atk. +8000 → +4500
    STR 130+: P.Atk. +10000 → +6000
    Flaming BodyBonuses have been changed:
    Lv. 4: P. Atk. +1500 → +750
    Lv. 5: P. Atk. +3000 → +1500
    HellfireSkill's critical chance has been removed on last hit.
    The skill affects a limited number of targets (up to 20).
    Burning Field
    Frozen Field
    Lightning Storm
    The skill affects a limited number of targets (up to 20).
    Changes have been applied on the skill's attacks:

    Lv. 1Lv. 2Lv. 3
    First 3 hits: 225 → 170 power
    Fourth hit: can't be critical
    First 3 hits: 250 → 190 power
    Fourth hit: can't be critical
    First 3 hits: 275 → 210 power
    Fourth hit: can't be critical
    Flame GripDuration decreased: 5 → 3 sec.
    Bone CageDuration decreased: 5 → 3 sec.
    Rage ChargeRange decreased: 700 → 600
    Furious Blast cooldown: 10 sec.
    Undying BodyChance to deal 2 hits when using Punishment decreased from 15% to 10%.

BARDS

Sword Muse Spectral Dancer


  • SkillChange
    RushSkill added (active).
    Range is increased:
    Lv. 1: 400 → 500
    Lv. 2: 450 → 550
    Lv. 3: 500 → 600
    Dash AssaultNew skill.
    Available levels: 6
    The following skill will be deleted upon getting the skill: Rush.

    Casting range: 600
    Casting time: 1
    Cooldown: 3 sec.
    Target: Enemies
    Applies to: Single target
    Description:

    <Rush skill>

    Charges at the target with 4000-5000 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.

    Can be used if the distance to the target is more than 80.
    Sword Symphony<Sword Defense>
    Cooldown decreased: 90 → 60 sec.
    Deadly Strike.New skill levels have been added: 9-15.
    Song of VitalityA new skill level has been added (Lv. 2).
    Learning level: 82.
    Requires: Adena x5.000.000.

    Song of Vitality Lv. 1 (old)Song of Vitality Lv. 2
    Elven life-praising song.

    Basic attack damage bonus in PvE +10%
    P. Skill damage bonus in PvE +10%
    Basic Critical Damage +10%
    Atk. Spd. +60
    Elven life-praising song.

    PvE damage bonus +30%
    All Critical Damage +5%
    Atk. Spd. +100
    Songs Lv. 2Increased amount of affected targets: 10 → 20.
    Song MasteryBonuses have been changed:
    STR 68-80: increased amount of targets affected, +2 → +5.
    STR 81-94: increased amount of targets affected, +4 → +5.
    STR 95+: remains the same (+10).
    Song of EarthAdditional bonuses have been added:

    <Enchanter>
    P. Def. +10%
    M. Def. +10%

    <Nearby characters>
    P. Def. +4%
    M. Def. +4%

  • SkillChange
    RushSkill added (active).
    Range is increased:
    Lv. 1: 400 → 500
    Lv. 2: 450 → 550
    Lv. 3: 500 → 600
    Dash AssaultNew skill.
    Available levels: 6
    The following skill will be deleted upon getting the skill: Rush.

    Casting range: 600
    Casting time: 1
    Cooldown: 3 sec.
    Target: Enemies
    Applies to: Single target
    Description:

    <Rush skill>

    Charges at the target with 4000-5000 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.

    Can be used if the distance to the target is more than 80.
    Dance of Blood<Dual Swords Attack Range>
    Increases attack range.
    Deadly StrikeNew skill levels have been added: 9-15.
    Dance of BerserkerA new skill level has been added (Lv. 2).
    Learning level: 82.
    Requires: Adena x5.000.000.

    Dance of Berserker Lv. 1 (old)Dance of Berserker Lv. 2
    Dark Elven battlerage-praising song.

    Basic attack damage bonus in PvE +10%
    P. Skill damage bonus in PvE +10%
    Basic Critical Rate +40
    Speed +15
    Dark Elven battlerage-praising song.

    PvE damage bonus +30%
    All Critical Rate +5%
    Speed +20
    Dances Lv. 2Increased amount of affected targets: 10 → 20.
    Dance MasteryBonuses have been changed:
    STR 68-80: increased amount of targets affected, +2 → +5.
    STR 81-94: increased amount of targets affected, +4 → +5.
    STR 95+: remains the same (+10).
    Dance of WarriorAdditional bonuses have been added:

    <Enchanter>
    P. Atk. +10%
    M. Atk. +10%

    <Nearby characters>
    P. Atk. +4%
    M. Atk. +4%

DAGGERS

Adventurer Wind Rider Ghost Hunter


  • SkillChange
    Vital Point Attack RateThe stat can be increased up to 100% (removing the possibility to miss blow skills).
    Shadow StepCooldown decreased: 30 → 15 sec.
    If the target is a monster, cooldown decreased 15 → 3 sec.
    Shadow Step: AssaultCooldown decreased: 20 → 10 sec.
    If the target is a monster, cooldown decreased 10 → 3 sec.
    TrickCancel enemy's target.
    SwitchCancel enemy's target.
    Exciting AdventureCooldown decreased:
    Lv. 1, 900 → 600 sec.
    Lv. 2, 600 → 300 sec.
    MirageThe effect has been expanded: there's a chance of cancelling target of the enemy that attacked you. The target cancel chance increases according to skill's level.
    Adena requirement for learning Lv. 2 has been decreased: 50.000.000 Adena → 5.000.000 Adena.
    Dark BlowAdena requirement for learning Lv. 2 has been decreased: 10.000.000 Adena → 1.000.000 Adena.
    Adena requirement for learning Lv. 3 has been decreased: 10.000.000 Adena → 3.000.000 Adena.
    Adena requirement for learning Lv. 4 has been decreased: 10.000.000 Adena → 5.000.000 Adena.
    Fatal AccuracyAdena requirement for learning Lv. 2 has been decreased: 20.000.000 Adena → 5.000.000 Adena.
    Focus DeathNew levels are added:
    Lv. 2, Vital Point Critical Damage +35%
    Lv. 3, Vital Point Critical Damage +40%.
    Focus ChanceNew levels are added:
    Lv. 2, Vital Point Attack Rate / Vital Point Critical Rate +45%
    Lv. 3, Vital Point Attack Rate / Vital Point Critical Rate +50%.
    Focus PowerNew levels are added:
    Lv. 2, P. Atk when using a dagger +20%
    Lv. 3, P. Atk when using a dagger +30%.

  • SkillChange
    Vital Point Attack RateThe stat can be increased up to 100% (removing the possibility to miss blow skills).
    Shadow StepCooldown decreased: 30 → 15 sec.
    If the target is a monster, cooldown decreased 15 → 3 sec.
    Shadow Step: AssaultCooldown decreased: 20 → 10 sec.
    If the target is a monster, cooldown decreased 10 → 3 sec.
    SwitchCancel enemy's target.
    Wind RidingCooldown decreased:
    Lv. 1, 900 → 600 sec.
    Lv. 2, 600 → 300 sec.
    EvasionAdena requirement for learning Lv. 2 has been decreased: 50.000.000 Adena → 5.000.000 Adena.
    Dark BlowAdena requirement for learning Lv. 2 has been decreased: 10.000.000 Adena → 1.000.000 Adena.
    Adena requirement for learning Lv. 3 has been decreased: 10.000.000 Adena → 3.000.000 Adena.
    Adena requirement for learning Lv. 4 has been decreased: 10.000.000 Adena → 5.000.000 Adena.
    Fatal AccuracyAdena requirement for learning Lv. 2 has been decreased: 20.000.000 Adena → 5.000.000 Adena.
    Focus DeathNew levels are added:
    Lv. 2, Vital Point Critical Damage +35%
    Lv. 3, Vital Point Critical Damage +40%.
    Focus ChanceNew levels are added:
    Lv. 2, Vital Point Attack Rate / Vital Point Critical Rate +45%
    Lv. 3, Vital Point Attack Rate / Vital Point Critical Rate +50%.
    Focus PowerNew levels are added:
    Lv. 2, P. Atk when using a dagger +20%
    Lv. 3, P. Atk when using a dagger +30%.

  • SkillChange
    Vital Point Attack RateThe stat can be increased up to 100% (removing the possibility to miss blow skills).
    Shadow StepCooldown decreased: 30 → 15 sec.
    If the target is a monster, cooldown decreased 15 → 3 sec.
    Shadow Step: AssaultCooldown decreased: 20 → 10 sec.
    If the target is a monster, cooldown decreased 10 → 3 sec.
    TrickCancel enemy's target.
    Ghost WalkingCooldown decreased:
    Lv. 1, 900 → 600 sec.
    Lv. 2, 600 → 300 sec.
    HexDuring auto-hunting, the skill won't be casted again on the target if the debuff is already applied.
    CounterattackAdena requirement for learning Lv. 2 has been decreased: 50.000.000 Adena → 5.000.000 Adena.
    Dark BlowAdena requirement for learning Lv. 2 has been decreased: 10.000.000 Adena → 1.000.000 Adena.
    Adena requirement for learning Lv. 3 has been decreased: 10.000.000 Adena → 3.000.000 Adena.
    Adena requirement for learning Lv. 4 has been decreased: 10.000.000 Adena → 5.000.000 Adena.
    Fatal AccuracyAdena requirement for learning Lv. 2 has been decreased: 20.000.000 Adena → 5.000.000 Adena.
    Focus DeathNew levels are added:
    Lv. 2, Vital Point Critical Damage +35%
    Lv. 3, Vital Point Critical Damage +40%.
    Focus ChanceNew levels are added:
    Lv. 2, Vital Point Attack Rate / Vital Point Critical Rate +45%
    Lv. 3, Vital Point Attack Rate / Vital Point Critical Rate +50%.
    Focus PowerNew levels are added:
    Lv. 2, P. Atk when using a dagger +20%
    Lv. 3, P. Atk when using a dagger +30%.

ARCHERS

Sagittarius Moonlight Sentinel Ghost Sentinel Trickster


  • SkillChange
    BalancePvP Damage -20%
    PvE Damage -10%
    Quick EvasionSkill added (active).

    <Skill with fixed cooldown>
    Teleports to the back.

    Cooldown: 15 sec.
    Double ShotThe second hit can't be critical.
    Triple ShotThe skill has been temporarily removed from the game (may be added in a later stage).
    Ultimate Evasion Lv. 3Cooldown decreased: 900 → 300 sec.
    SnipeSpeed reduction effect has been removed.
    Steady AimP. Skill Power bonus effect has been added:
    Lv. 2: P. Skill Power +2%
    Lv. 3: P. Skill Power +5%
    Real TargetBow Vulnerability debuff effect has been changed:
    Lv. 1: target's Bow resistance -15% → -5%
    Lv. 2: target's Bow resistance -20% → -10%
    Lv. 3: target's Bow resistance -25% → -15%
    Lv. 4: target's Bow resistance -30% → -20%
    True AimBow Vulnerability debuff effect has been changed:
    Lv. 1: target's Bow resistance -33% → -23%
    Lv. 2: target's Bow resistance -36% → -26%
    Lv. 3: target's Bow resistance -40% → -30%

  • SkillChange
    BalancePvP Damage -20%
    PvE Damage -10%
    Quick EvasionSkill added (active).

    <Skill with fixed cooldown>
    Teleports to the back.

    Cooldown: 15 sec.
    Double ShotThe second hit can't be critical.
    Triple ShotThe skill has been temporarily removed from the game (may be added in a later stage).
    Ultimate Evasion Lv. 3Cooldown decreased: 900 → 300 sec.
    Real TargetBow Vulnerability debuff effect has been changed:
    Lv. 1: target's Bow resistance -15% → -5%
    Lv. 2: target's Bow resistance -20% → -10%
    Lv. 3: target's Bow resistance -25% → -15%
    Lv. 4: target's Bow resistance -30% → -20%
    True AimBow Vulnerability debuff effect has been changed:
    Lv. 1: target's Bow resistance -33% → -23%
    Lv. 2: target's Bow resistance -36% → -26%
    Lv. 3: target's Bow resistance -40% → -30%

  • SkillChange
    BalancePvP Damage -20%
    PvE Damage -10%
    Quick EvasionSkill added (active).

    <Skill with fixed cooldown>
    Teleports to the back.

    Cooldown: 15 sec.
    Double ShotThe second hit can't be critical.
    Triple ShotThe skill has been temporarily removed from the game (may be added in a later stage).
    Ultimate Evasion Lv. 3Cooldown decreased: 900 → 300 sec.
    Dead EyeAtk. Spd. decrease effect has been removed.
    Real TargetBow Vulnerability debuff effect has been changed:
    Lv. 1: target's Bow resistance -15% → -5%
    Lv. 2: target's Bow resistance -20% → -10%
    Lv. 3: target's Bow resistance -25% → -15%
    Lv. 4: target's Bow resistance -30% → -20%
    True AimBow Vulnerability debuff effect has been changed:
    Lv. 1: target's Bow resistance -33% → -23%
    Lv. 2: target's Bow resistance -36% → -26%
    Lv. 3: target's Bow resistance -40% → -30%

  • SkillChange
    BalancePvP Damage -10%
    PvE Damage -10%
    Quick EvasionSkill added (active).

    <Skill with fixed cooldown>
    Teleports to the back.

    Cooldown: 15 sec.
    Twin Shot
    Ultimate Twin Shot
    Cooldown decreased to 1.2 sec. on all levels.
    MultishotSkill's critical chance has been added.
    Ultimate Escape Lv. 3Cooldown decreased: 900 → 300 sec.
    Deadly ShooterAim Guidance debuff effect has been changed:
    Lv. 1: target's Bow resistance -30% → -23%
    Lv. 2: target's Bow resistance -33% → -26%
    Lv. 3: target's Bow resistance -40% → -30%
    Collect Light Souls
    Collect Shadow Souls
    Cooldown decreased:
    Lv. 1: 900 → 300 sec.
    Lv. 2: 900 → 300 sec.

ENCHANTERS

Hierophant


  • SkillChange
    Dash AssaultNew skill.
    Available levels: 6
    The following skill will be deleted upon getting the skill: Rush.

    Casting range: 600
    Casting time: 1
    Cooldown: 3 sec.
    Target: Enemies
    Applies to: Single target
    Description:

    <Rush skill>

    Charges at the target with 4000-5000 power.
    Ignores Shield Defense.
    Ignores 10% of the target's defense.
    Critical.

    Can be used if the distance to the target is more than 80.
    Fatal Crush
    Essential Fatal Crush
    Auto-attack after using the skill is removed.
    Essential Divine BeamEssential Defense Decrease debuff cooldown is removed.

SHAMANS

Dominator Doomcryer


  • SkillChange
    Battle CryThe skill is now a buff instead of a toggle.
    Flames of InvincibilitySkill has been added (active).
    Seal of Binding
    Seal of Silence
    Seal of Despair
    Seal of Infection
    New skill levels will be added, up to Lv. 90.
    Seal of SuspensionNew skill levels will be added, up to Lv. 90.
    Duration decreased: 15 → 5 sec.
    Cooldown increased: 10 → 15 sec.
    Skill cooldown reduction decreased: +200% → +100%
    Pa'agrio's FistNow will affect clan members.
    Duration: 1 min.
    Cooldown: 3 min.

    Effect:
    For 1 min.: Increases Max CP of nearby clan members by 25%, and instantly recovers the increased amount.

  • SkillChange
    Battle CryThe skill is now a buff instead of a toggle.
    Prophecy of MagnusSkill added (active). Doesn't stack with Prophecy of Victory.

    Lv. 1Lv. 2
    For 20 min., increases:

    MP Recovery Rate +20%
    PvE damage +15%
    M. Atk. +10%
    Casting Spd. +10%
    M. Skill Critical Rate +15%
    M. Skill Critical Damage +15%
    Speed +5
    For 20 min., increases:

    MP Recovery Rate +40%
    PvE damage +20%
    M. Atk. +15%
    Casting Spd. +15%
    M. Skill Critical Rate +20%
    M. Skill Critical Damage +25%
    Speed +10
    Chant of HealingA Healing effect has been added, power 250.
    Chant of BattleReworked effects:
    Lv. 1: P./ M. Atk +3%, All received Critical Rate -5%.
    Lv. 2: P./ M. Atk +5%, All received Critical Rate -10%.
    Great FuryReworked effects:
    With a certain chance when attacking, applies a buff to party members that increases P./ M. Atk., Atk. Spd/ Casting Spd. and P./ M. Skill Critical Damage.

    Lv. 1 (trigger skill)Lv. 2 (trigger skill)Lv. 3 (trigger skill)
    For 8 sec.:
    P./ M. Atk. +5%
    Atk. Spd./ Casting Spd. +5%
    P./ M. Skill Critical Damage +5%
    (Cooldown: 15 sec.)
    For 8 sec.:
    P./ M. Atk. +10%
    Atk. Spd./ Casting Spd. +10%
    P./ M. Skill Critical Damage +7%
    (Cooldown: 15 sec.)
    For 8 sec.:
    P./ M. Atk. +15%
    Atk. Spd./ Casting Spd. +15%
    P./ M. Skill Critical Damage +10%
    (Cooldown: 15 sec.)

SYLPHS

Storm Blaster


  • SkillChange
    Dual Blow
    Triple Blow
    Cooldown decreased to 1.2 sec. on all levels.
    Time BurstExtra hits can be critical.

ASSASSINS

Human Assassin / Dark Elf Assassin


  • SkillChange
    Agile MovementsP. Skill Power bonus decreased: +20% → +10%
    Skill Evasion bonus removed: +10% → 0
    Forward Move Lv. 2Range decreased: 700 → 600
    Target limit decreased: 5 → 3
    Relentless AttackCooldown increased: 5 → 10 sec.
    Shadow AttackCooldown increased: 3 → 5 sec.
    Enhanced Shadow AttackCooldown increased: 3 → 5 sec.
    Target limit decreased: 5 → 4
    Return MotionTarget limit decreased: 5 → 3
    Shifty effect duration decreased: 5 → 3 sec.
    Enhanced BlowChance to attack twice decreased: 50% → 30%
    Shadow AllyDecreased the amount of hits per Shadow's attack from 3 to 2.

ITEMS

Items


  • Item/SkillChange
    Einhasad's PendantReceived damage bonus has been changed:
    Lv. 1: Received damage -5% (new)
    Lv. 2: Received damage -10% → -15%
    Lv. 3: Received damage -15% → -20%
    Lv. 4: Received damage -20% → -25%
    Lv. 5: Received damage -25% → -30%
    Circlet of Hero:
    Fatal Critical Strike
    Skill Critical Damage bonus has been decreased:

    +4 Circlet of Hero: +5% bonus (no change)
    +5 Circlet of Hero: +15% bonus → +10% bonus
    +6 Circlet of Hero: +25% bonus → +20% bonus
    +7 Circlet of Hero: +40% bonus → +30% bonus
    +8 Circlet of Hero: +60% bonus → +40% bonus
    +9 Circlet of Hero: +80% bonus → +50% bonus
    +10 Circlet of Hero: +100% bonus → +60% bonus
    Blessed Circlet of Hero:
    Fatal Critical Strike
    Skill Critical Damage bonus has been decreased:

    +4 Blessed Circlet of Hero: +10% bonus (no change)
    +5 Blessed Circlet of Hero: +20% bonus → +15% bonus
    +6 Blessed Circlet of Hero: +30% bonus → +25% bonus
    +7 Blessed Circlet of Hero: +50% bonus → +40% bonus
    +8 Blessed Circlet of Hero: +70% bonus → +50% bonus
    +9 Blessed Circlet of Hero: +90% bonus → +60% bonus
    +10 Blessed Circlet of Hero: +100% bonus → +70% bonus
    Boots of Evasion:
    Swift Evasion
    M. Evasion effect has been removed.

    Reworked effect:
    Skill Evasion +70%
    P. Evasion +45
    Dissappears after the 5th hit.
    Gaiters of Protection:
    Defense: Damage Limit
    Bonus have been decreased:
    +0, Received Damage limit: 5000 → 7000
    +1, Received Damage limit: 4800 → 6800
    +2, Received Damage limit: 4600 → 6600
    +3, Received Damage limit: 4400 → 6400
    +4, Received Damage limit: 4200 → 6200
    +5, Received Damage limit: 4000 → 6000
    +6, Received Damage limit: 3600 → 5600
    +7, Received Damage limit: 3200 → 5200
    +8, Received Damage limit: 2800 → 4800
    +9, Received Damage limit: 2400 → 4400
    +10, Received Damage limit: 2000 → 4000
    Stockings of Protection:
    Defense: Barrier
    Cooldown reduced: 15 sec. → 10 sec.


Disclaimer
There can be further changes during the OBT period.
 
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